手动相互作用的研究需要为高维多手指模型产生可行的掌握姿势,这通常依赖于分析抓取的合成,从而产生脆弱且不自然的结果。本文介绍了Grasp'd,这是一种与已知模型和视觉输入的可区分接触模拟的掌握方法。我们使用基于梯度的方法作为基于采样的GRASP合成的替代方法,该方法在没有简化假设的情况下失败,例如预先指定的接触位置和本本特征。这样的假设限制了掌握发现,尤其是排除了高接触功率掌握。相比之下,我们基于模拟的方法允许即使对于具有高度自由度的抓地力形态,也可以稳定,高效,物理逼真,高接触抓紧合成。我们确定并解决了对基于梯度的优化进行掌握模拟的挑战,例如非平滑对象表面几何形状,接触稀疏性和坚固的优化景观。 GRASP-D与人类和机器人手模型的分析掌握合成相比,并且结果抓紧超过4倍,超过4倍,从而导致较高的GRASP稳定性。视频和代码可在https://graspd-eccv22.github.io/上获得。
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可微分的渲染是现代视觉中的重要操作,允许在现代机器学习框架中使用逆图形方法3D理解。显式形状表示(体素,点云或网格),而相对容易呈现,通常遭受有限的几何保真度或拓扑限制。另一方面,隐式表示(占用,距离或辐射字段)保持更大的保真度,但遭受复杂或低效的渲染过程,限制可扩展性。在这项工作中,我们努力解决具有新颖形状表示的缺点,允许在隐式架构内快速可分辨地渲染。构建隐式距离表示,我们定义了指向距离字段(DDF),将定向点(位置和方向)映射到表面可见性和深度。这种场可以通过网络衍生物能够使差分表面几何提取(例如,表面法线和曲率)能够容易地构成,并且允许提取经典无符号距离场。使用概率DDFS(PDDFS),我们展示了如何模拟底层字段中固有的不连续性。最后,我们将方法应用于拟合单一形状,未配对的3D感知生成图像建模和单像3D重建任务,通过我们表示的多功能性展示具有简单架构组件的强大性能。
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Robotic teleoperation is a key technology for a wide variety of applications. It allows sending robots instead of humans in remote, possibly dangerous locations while still using the human brain with its enormous knowledge and creativity, especially for solving unexpected problems. A main challenge in teleoperation consists of providing enough feedback to the human operator for situation awareness and thus create full immersion, as well as offering the operator suitable control interfaces to achieve efficient and robust task fulfillment. We present a bimanual telemanipulation system consisting of an anthropomorphic avatar robot and an operator station providing force and haptic feedback to the human operator. The avatar arms are controlled in Cartesian space with a direct mapping of the operator movements. The measured forces and torques on the avatar side are haptically displayed to the operator. We developed a predictive avatar model for limit avoidance which runs on the operator side, ensuring low latency. The system was successfully evaluated during the ANA Avatar XPRIZE competition semifinals. In addition, we performed in lab experiments and carried out a small user study with mostly untrained operators.
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It is well known that conservative mechanical systems exhibit local oscillatory behaviours due to their elastic and gravitational potentials, which completely characterise these periodic motions together with the inertial properties of the system. The classification of these periodic behaviours and their geometric characterisation are in an on-going secular debate, which recently led to the so-called eigenmanifold theory. The eigenmanifold characterises nonlinear oscillations as a generalisation of linear eigenspaces. With the motivation of performing periodic tasks efficiently, we use tools coming from this theory to construct an optimization problem aimed at inducing desired closed-loop oscillations through a state feedback law. We solve the constructed optimization problem via gradient-descent methods involving neural networks. Extensive simulations show the validity of the approach.
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Estimating the 6D pose of objects is one of the major fields in 3D computer vision. Since the promising outcomes from instance-level pose estimation, the research trends are heading towards category-level pose estimation for more practical application scenarios. However, unlike well-established instance-level pose datasets, available category-level datasets lack annotation quality and provided pose quantity. We propose the new category level 6D pose dataset HouseCat6D featuring 1) Multi-modality of Polarimetric RGB+P and Depth, 2) Highly diverse 194 objects of 10 household object categories including 2 photometrically challenging categories, 3) High-quality pose annotation with an error range of only 1.35 mm to 1.74 mm, 4) 41 large scale scenes with extensive viewpoint coverage, 5) Checkerboard-free environment throughout the entire scene. We also provide benchmark results of state-of-the-art category-level pose estimation networks.
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Earthquakes, fire, and floods often cause structural collapses of buildings. The inspection of damaged buildings poses a high risk for emergency forces or is even impossible, though. We present three recent selected missions of the Robotics Task Force of the German Rescue Robotics Center, where both ground and aerial robots were used to explore destroyed buildings. We describe and reflect the missions as well as the lessons learned that have resulted from them. In order to make robots from research laboratories fit for real operations, realistic test environments were set up for outdoor and indoor use and tested in regular exercises by researchers and emergency forces. Based on this experience, the robots and their control software were significantly improved. Furthermore, top teams of researchers and first responders were formed, each with realistic assessments of the operational and practical suitability of robotic systems.
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Multimodal deep learning has been used to predict clinical endpoints and diagnoses from clinical routine data. However, these models suffer from scaling issues: they have to learn pairwise interactions between each piece of information in each data type, thereby escalating model complexity beyond manageable scales. This has so far precluded a widespread use of multimodal deep learning. Here, we present a new technical approach of "learnable synergies", in which the model only selects relevant interactions between data modalities and keeps an "internal memory" of relevant data. Our approach is easily scalable and naturally adapts to multimodal data inputs from clinical routine. We demonstrate this approach on three large multimodal datasets from radiology and ophthalmology and show that it outperforms state-of-the-art models in clinically relevant diagnosis tasks. Our new approach is transferable and will allow the application of multimodal deep learning to a broad set of clinically relevant problems.
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The success of Deep Learning applications critically depends on the quality and scale of the underlying training data. Generative adversarial networks (GANs) can generate arbitrary large datasets, but diversity and fidelity are limited, which has recently been addressed by denoising diffusion probabilistic models (DDPMs) whose superiority has been demonstrated on natural images. In this study, we propose Medfusion, a conditional latent DDPM for medical images. We compare our DDPM-based model against GAN-based models, which constitute the current state-of-the-art in the medical domain. Medfusion was trained and compared with (i) StyleGan-3 on n=101,442 images from the AIROGS challenge dataset to generate fundoscopies with and without glaucoma, (ii) ProGAN on n=191,027 from the CheXpert dataset to generate radiographs with and without cardiomegaly and (iii) wGAN on n=19,557 images from the CRCMS dataset to generate histopathological images with and without microsatellite stability. In the AIROGS, CRMCS, and CheXpert datasets, Medfusion achieved lower (=better) FID than the GANs (11.63 versus 20.43, 30.03 versus 49.26, and 17.28 versus 84.31). Also, fidelity (precision) and diversity (recall) were higher (=better) for Medfusion in all three datasets. Our study shows that DDPM are a superior alternative to GANs for image synthesis in the medical domain.
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Human-technology collaboration relies on verbal and non-verbal communication. Machines must be able to detect and understand the movements of humans to facilitate non-verbal communication. In this article, we introduce ongoing research on human activity recognition in intralogistics, and show how it can be applied in industrial settings. We show how semantic attributes can be used to describe human activities flexibly and how context informantion increases the performance of classifiers to recognise them automatically. Beyond that, we present a concept based on a cyber-physical twin that can reduce the effort and time necessary to create a training dataset for human activity recognition. In the future, it will be possible to train a classifier solely with realistic simulation data, while maintaining or even increasing the classification performance.
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Dexterous manipulation with anthropomorphic robot hands remains a challenging problem in robotics because of the high-dimensional state and action spaces and complex contacts. Nevertheless, skillful closed-loop manipulation is required to enable humanoid robots to operate in unstructured real-world environments. Reinforcement learning (RL) has traditionally imposed enormous interaction data requirements for optimizing such complex control problems. We introduce a new framework that leverages recent advances in GPU-based simulation along with the strength of imitation learning in guiding policy search towards promising behaviors to make RL training feasible in these domains. To this end, we present an immersive virtual reality teleoperation interface designed for interactive human-like manipulation on contact rich tasks and a suite of manipulation environments inspired by tasks of daily living. Finally, we demonstrate the complementary strengths of massively parallel RL and imitation learning, yielding robust and natural behaviors. Videos of trained policies, our source code, and the collected demonstration datasets are available at https://maltemosbach.github.io/interactive_ human_like_manipulation/.
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